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Written by Daniele Paggi
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Wednesday, 01 November 2006 |
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EasyWay (EW for friends) is a last generation java game engine, it's easy and flexible. It's written in java but it can reach performances comparable with 2D game engine written in C language. It's based on LWJGL (http://lwjgl.org) a professional binding of OpenGL to java. EasyWay is projected to simplify the "Game Programmer Job": You can create a small demo writing few lines of code. The main keys of EasyWay: - can run on Windows, Mac and Linux
- is Extremely easy to use
- The game can run on FullScreen or Windows mode
- Supports about 20 image types with maskered color
- Powerful and very flexible sprite management
- Automated Collision-checks, rendering and data loops
- has an easy and fully automated (collisions, rendering) Tile Engine
- has a fully automated subEngine (quad-engine) that speed-up your performances without drawing what "you don't see".
- has an internal Game Editor
- is extremely extendible
and so much: for example the possibility to zoom in\zoom out on world writing only a line of code! |
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Last Updated ( Saturday, 24 February 2007 )
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EasyWay 0.3.6.1 & Examples |
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Written by Daniele Paggi
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Saturday, 29 September 2007 |
I've released, aftert very much time from the last release, a new version of the game engine: 0.3.6.1
In this version the Text and Sound core should be correct (I hope) I've fixed very much other things too..
I'm writing a lot of examples.. I've published, at this time, 12 examples.. I'll continue to write examples and I'll insert them in the next versions (or you can download them from the CVS..)
If someone understand the examples and like write tutorials I'll be very happy. Best regards, -dAny- |
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EasyWay 0.3.4.1 released & CVS |
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Written by Daniele Paggi
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Friday, 01 June 2007 |
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We have released a new version of the EasyWay java game engine! The Universal Editor (UEditor) isn't finished yet, but We have fixed a lot of bugs! The main changes are: - fixed a bug of Collisions - fixed a bug of the Tile Editor - now the textures free memory from RAM as default - added other captabilty to the UEditor (not finished yet) - fixed a lot of problems relatives to the Serialization (the Textures have anyway problems of serialization now .. ) I advise you to update your EasyWay java game engine! Another important news is the CVS: The sources of the EW game engine are on a CVS too! you can have the access to this cvs using the followings parameters:
cvs -d:pserver:
This email address is being protected from spam bots, you need Javascript enabled to view it
:/cvsroot/easyway login cvs -z3 -d:pserver:
This email address is being protected from spam bots, you need Javascript enabled to view it
:/cvsroot/easyway co -P modulename For more information about the CVS you can click HERE |
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Last Updated ( Friday, 01 June 2007 )
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Written by Daniele Paggi
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Monday, 02 April 2007 |
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I've released a new version of the EasyWay. The important news are: - I've fixed a bug of EasyWay + Swing
- I've put a Demo-Game in the sources (in the package demoGame)
- the 3DS are fully loaded without Textures
If you want try the Demo-Game you should run the class: demoGame.runDemoGame.java
I'm starting to write new BaseList and the UniversalEditor too. For the full-list of changes of the EasyWay java Game Engine read all the article. |
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Written by Daniele Paggi
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Sunday, 01 April 2007 |
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Finally I've written two new tutorials for the EasyWay game engine! You can download in the Tutorials section of this site :) The old tutorials can be found in the tutorial section that it's present in the forum. I hope that these tutorials are written in a good English!
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Last Updated ( Sunday, 01 April 2007 )
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