EasyWay Java Game Engine
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Author Topic: Subclassing Graphics2D to draw lwjgl  (Read 462 times)
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andy_t
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« on: October 23, 2007, 08:23:29 PM »

Hello

I have no idea where to put this as its pure discussion about Java 2D, lwjgl and Easyway.

Java 2D finally seems to be taking off with Java FX and it would be really kool to be able to use
this on an OpenGL canvas.  Since this all seems to be done from the Java Graphics or Graphics2D
classes wouldn't it be relatively easy to subclass Graphics2D and overwrite all the methods to
draw the required graphics on an lwjgl canvas?  Then all the Java2D goodies could be used in our
games in theory.

It seems like this should already exist, what do people think?

Andy
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